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3D MODELING

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Dragon Scales Unity Game
Autodesk Maya, SubstancePainter & Unity

Final Project for CS146: Introduction to Game Design and Development. 3 level demo of a puzzle platformer game implemented in Unity. Won Best Visual Effects at Stanford Games Showcase.

I used Autodesk Maya and SubstancePainter to create models, rigs and textures for the game.
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Projection Mapping Installation
Houdini, SubstancePainter & Unity

Large scale projection mapping installation prototype completed during my internship at teamLab. The project involved three different scenes for which I used Houdini and SubstancePainter to create terrains and objects for. 
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Screenshot from 2019-03-20 23-47-20
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Ivy Growth Simulation in Houdini
Houdini

Final Project for CS348C: Computer Graphics: Animation and Simulation. I used Houdini to create a system that could procedurally generate moss and ivy growths on any well formed 3D model.
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Virtual Fish Tank: Physical Tank
Autodesk Inventor & Laser Cut Acrylic

Prototype of a digital art installation where "fish tanks" use sensors to respond to being moved and being placed on top of other tanks. The physical had to be designed so it could reflect images on a screen in the top of the tank onto clear acrylic in the middle of the tank. It also had to house various electronic and allow the user to access the electronics via USB without opening the box. I modeled the box in Inventor, made the parts into 2D Adobe Illustrator files and used a laser cutter to cut out the parts in acrylic.
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Virtual Fish Tank: Fish
Autodesk Maya, SubstancePainter & Unity

Prototype of a digital art installation where "fish tanks" use sensors to respond to being moved and being placed on top of other tanks. I visualized the tank responses primarily using animated fish that I modeled, rigged and made swimming/turning animations for in Maya and then textured in Substance Painter.
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VR Installation Visualization
Autodesk Maya & SubstancePainter

VR mock-up of potential physical installations meant to visualize how they could affect a space inspired by the Tsukiji Inner Market. The models were all made in Maya and textured in SubstancePainter. To save time, I did my best to make models that could be duplicated many times to decorate the room or that could be altered slightly to make similar models. The more complicated models were created procedurally using MASH in Maya.
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Bookbinding Holepunch
SolidWorks, Machining (milling/lathing)

The final prototype was made of wood and machined aluminum and steel, but I first had to make a complete model in SolidWorks in order to make sure the pieces I machined fit together correctly.
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Space Cadet
Blender, Sculptris, 3D printed plastic, laser cut cardboard 

Sculpture created by modeling, rigging and then 3D printing an astronaut model, along with modeling a brain and then using a laser cutter to make cardboard slices that could be assembled into a physical model.
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Self-Watering Planter Prototype
Autodesk Inventor, 3D Printer Plastic

Product design of a self-watering planter. Planter was conceptualized using Design Thinking principles, modeled in Autodesk Inventor and 3D printed.
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