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3D MODELING
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Dragon Scales Unity Game
Autodesk Maya, SubstancePainter & Unity
Final Project for CS146: Introduction to Game Design and Development. 3 level demo of a puzzle platformer game implemented in Unity. Won Best Visual Effects at Stanford Games Showcase.
I used Autodesk Maya and SubstancePainter to create models, rigs and textures for the game.
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Virtual Fish Tank: Physical Tank
Autodesk Inventor & Laser Cut Acrylic
Prototype of a digital art installation where "fish tanks" use sensors to respond to being moved and being placed on top of other tanks. The physical had to be designed so it could reflect images on a screen in the top of the tank onto clear acrylic in the middle of the tank. It also had to house various electronic and allow the user to access the electronics via USB without opening the box. I modeled the box in Inventor, made the parts into 2D Adobe Illustrator files and used a laser cutter to cut out the parts in acrylic.
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Virtual Fish Tank: Fish
Autodesk Maya, SubstancePainter & Unity
Prototype of a digital art installation where "fish tanks" use sensors to respond to being moved and being placed on top of other tanks. I visualized the tank responses primarily using animated fish that I modeled, rigged and made swimming/turning animations for in Maya and then textured in Substance Painter.
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VR Installation Visualization
Autodesk Maya & SubstancePainter
VR mock-up of potential physical installations meant to visualize how they could affect a space inspired by the Tsukiji Inner Market. The models were all made in Maya and textured in SubstancePainter. To save time, I did my best to make models that could be duplicated many times to decorate the room or that could be altered slightly to make similar models. The more complicated models were created procedurally using MASH in Maya.
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