
ABOUT
I'm an Interaction Engineer and Game Developer passionate about combining my interests in Computer Science, Art, and UX to create unique user experiences. My professional journey has focused on Extended Reality (XR) and interactive media, where I've had the opportunity to prototype, build, and deploy immersive experiences for a variety of audiences.
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Born and raised in Oakland, California, I graduated from Stanford University and went on to work at leading companies in the XR space. My early interest in this field was sparked by internships at Japanese extended reality companies, such as teamLab, where I prototyped digital art installations. From there, I joined Niantic Inc. to work as a Game Developer prototyping and developing AR advertising features for games like Pokémon GO. Currently, I'm a Gameplay Engineer on the Interactive team at Industrial Light & Magic. In this role, I had the opportunity to be the lead Gameplay Engineer on Marvel's What If...? An Immersive Story, an Emmy-winning experience for the Vision Pro. I have also contributed to other AR games and experiences, as well as our research into incorporating AI technology into our internal tools.
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TLDR; I'm all about Creativity & Innovation

GAME DEV
Extensive experience collaborating with artists and designers to make interactive experiences.


MIXED REALITY
Skilled in using AR technology to overlay digital information onto the real world seamlessly.


ART & DESIGN
Strong background in art and design allows me enhance a project's visual storytelling and collaborate effectively across disciplines.

