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EXPLORE MY
PROJECTS:

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What If...? An Immersive Story

ILM Immersive

Feb 2023 - Sep 2024

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Smugglers Run Park Ride

The Walt Disney Company

Oct 2025 - Feb 2026

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AI VFX and Video Generation Copy

Industrial Light & Magic

Jan - Jun 2025

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Star Wars: Beyond Victory

Industrial Light & Magic

Sep 2024 - Jan 2025

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ILM Interactive

Currently working as an Gameplay Engineer at Industrial Light and Magic on the Interactive Team

Industrial Light & Magic

May 2022 - Present

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Working at Niantic

Worked as a Game Engineer at Niantic on the Ads Platform team. Responsible for full-stack implementations of new features on games such as Pokémon Go and Harry ...

Niantic Inc.

Sep - Apr 2022

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AR Prototyping at Niantic

Niantic Inc.

Jun - Apr 2022

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Ads Platform at Niantic

Niantic Inc.

Sep - Apr 2022

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Projection Mapping Installation

Large scale projection mapping installation that simulated over 15,000 objects using Unity compute shaders and responded to audience interaction

TeamLab

Jun - Sep 2019

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Twitter Notifications

Fullstack generalized notification system for communicating with users of Twitter's Ads Management tool.

X

Jun - Sep 2017

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Procedural Ivy & Houdini

Final Project for CS348C - Computer Graphics: Animation and Simulation. A simulation created in Houdini of ivy and moss growth which could be applied to any mod...

Personal Project

Jan - Mar 2019

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Modular Fish Tank Interactive Prototype

Prototype of an installation that used Unity, micro-controllers, the Pepper’s Ghost effect and laser-cut hardware to create prototypes of modular "virtual fish ...

ワントゥーテン/1→10 Inc.

Jun - Sep 2018

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Tsukiji Inspired Scene

VR mock-up of five potential extended reality installations meant to visualize how they could affect a space.

Models were created in Autodesk Maya, textures we...

ワントゥーテン/1→10 Inc.

Jun - Aug 2018

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Dragon Scales Puzzle Game

Winner of 'Best Visuals' at the Stanford Games Showcase, a three-level puzzle platformer created in Unity/C# featuring custom shaders, animated 3D assets and pa...

Team Project at Stanford

Nov - Dec 2018

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'LevelOne' Motion Tracking Game

Group Project for CS147: Intro to Human Computer Interaction Design. Fitness game that uses a Kinect v2 to track how well players perform an exercise routine. I...

Team Project at Stanford

Sep - Dec 2017

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Self Portrait

6ft x 12ft oil painting that was displayed in a solo art exhibition at Stanford' s McMurtry Building.

Personal Project

Mar - Apr 2017

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Squid <3 Robot Unity Game

Demo level of a puzzle game implemented in Unity.

Personal Project

Nov 2018

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Fountain of Light Installation

Over 6ft tall electronic sculpture which responds to the audience's distance from the sculpture. Completed in collaboration with classmates for EE27N: Electroni...

Team Project at Stanford

Sep - Dec 2015

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Space Cadet

Astronauts were created by modeling, rigging and then 3D printing an astronaut model in different poses. Brain was also initially 3D modeled and a laser cutter ...

Personal Project

Feb - May 2015

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Lion Mask

Oil based clay casted into latex and plaster

Personal Project

Jan - Mar 2015

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