Currently working as an Gameplay Engineer at Industrial Light and Magic on the Interactive Team
Industrial Light & Magic
May 2022 - Present
Working at Niantic
Worked as a Game Engineer at Niantic on the Ads Platform team. Responsible for full-stack implementations of new features on games such as Pokémon Go and Harry ...
Niantic Inc.
Sep - Apr 2022
AR Prototyping at Niantic
Niantic Inc.
Jun - Apr 2022
Ads Platform at Niantic
Niantic Inc.
Sep - Apr 2022
Projection Mapping Installation
Large scale projection mapping installation that simulated over 15,000 objects using Unity compute shaders and responded to audience interaction
TeamLab
Jun - Sep 2019
Twitter Notifications
Fullstack generalized notification system for communicating with users of Twitter's Ads Management tool.
X
Jun - Sep 2017
Procedural Ivy & Houdini
Final Project for CS348C - Computer Graphics: Animation and Simulation. A simulation created in Houdini of ivy and moss growth which could be applied to any mod...
Personal Project
Jan - Mar 2019
Modular Fish Tank Interactive Prototype
Prototype of an installation that used Unity, micro-controllers, the Pepper’s Ghost effect and laser-cut hardware to create prototypes of modular "virtual fish ...
ワントゥーテン/1→10 Inc.
Jun - Sep 2018
Tsukiji Inspired Scene
VR mock-up of five potential extended reality installations meant to visualize how they could affect a space.
Models were created in Autodesk Maya, textures we...
ワントゥーテン/1→10 Inc.
Jun - Aug 2018
Dragon Scales Puzzle Game
Winner of 'Best Visuals' at the Stanford Games Showcase, a three-level puzzle platformer created in Unity/C# featuring custom shaders, animated 3D assets and pa...
Team Project at Stanford
Nov - Dec 2018
'LevelOne' Motion Tracking Game
Group Project for CS147: Intro to Human Computer Interaction Design. Fitness game that uses a Kinect v2 to track how well players perform an exercise routine. I...
Team Project at Stanford
Sep - Dec 2017
Self Portrait
6ft x 12ft oil painting that was displayed in a solo art exhibition at Stanford' s McMurtry Building.
Personal Project
Mar - Apr 2017
Squid <3 Robot Unity Game
Demo level of a puzzle game implemented in Unity.
Personal Project
Nov 2018
Fountain of Light Installation
Over 6ft tall electronic sculpture which responds to the audience's distance from the sculpture. Completed in collaboration with classmates for EE27N: Electroni...
Team Project at Stanford
Sep - Dec 2015
Space Cadet
Astronauts were created by modeling, rigging and then 3D printing an astronaut model in different poses. Brain was also initially 3D modeled and a laser cutter ...