top of page

ILM Interactive

Currently working as an Gameplay Engineer at Industrial Light and Magic on the Interactive Team

ILM Interactive

Currently working as an Gameplay Engineer at Industrial Light and Magic on the Interactive Team

May 2022 - Present

Industrial Light & Magic

blank-white-7sn5o1woonmklx1h_edited.jpg
















blank-white-7sn5o1woonmklx1h_edited.jpg
















blank-white-7sn5o1woonmklx1h_edited.jpg

About My Job:

Technology & Mediums:

Scala, JavaScript in the React Framework, HTML/CSS

This is a paragraph. It is connected to a CMS collection through a dataset. Click “Edit Text” to update content from the connected collection.

Technology & Mediums:

May 2022 - Present

PROCESS:

blank-white-7sn5o1woonmklx1h_edited.jpg

Contributions to Marvel's What If...? An Immersive Story

What If...? An Immersive Story is an Emmy-winning immersive experience designed for the Apple Vision Pro. I served as the lead gameplay engineer on the project, a role that involved a wide range of responsibilities from prototyping to final implementation.

My primary contributions included:

  • Prototyping interactions in RealityKit.

  • Building a pipeline to pass ARKit data to our Unreal Engine backend.

  • Implementing the gesture trigger system and guiding other engineers in developing the game's eight unique power mechanics.

  • Collaborating closely with our writers and VFX artists to seamlessly integrate these powers into the story.

  • The technical work was primarily done in C++ for Unreal Engine and RealityKit/ARKit.


blank-white-7sn5o1woonmklx1h_edited.jpg

Contributions to Star Wars: Beyond Victory

Star Wars: Beyond Victory is a dynamic VR and AR experience. I contributed to the project by working on the AR race flow and the VR puzzle mechanics. Throughout my work on the project, I collaborated with both VFX artists and level designers. All of my development on this project was done in C++ for Unreal Engine.


blank-white-7sn5o1woonmklx1h_edited.jpg

Contributions to AI Research Efforts at ILM

ILM has a long history of pushing the boundaries of visual effects technology. As part of this legacy, we are currently exploring how AI can be used to make our pipelines faster and more efficient. I'm contributing to this research by helping to make new tools available for artists and storytellers. My work in this area is focused on improving VFX and generating pre-visualization assets. My contributions to these efforts have been in Python, ComfyUI, and C++.


blank-white-7sn5o1woonmklx1h_edited.jpg

Contributions to Smuggler’s Run Disney Park Ride

TODO

bottom of page